ANNOUNCEMENT!

by Swizchese on May 25, 2009 · 2 comments

in Brawl, Gaming

This is regarding the team tournament and the Age of Empires III tournament. If you are part of the SSBB team tournament, it is imperative that you go immediately to the forum and read through the posts in the thread! We are facing difficulties mostly because no one is getting the information (lack of communication). However, the information is clearly on the forum. People are just not looking there. So, an urgent reminder: go there, check it, and reply to all the needed requirements. The official date is now MAY 28, 2009. If you can’t go then say so.

For the Age of Empires III tournament, some people have stated physically that they wanted to join. That’s great, but it only counts if you post in the actual thread. So far I have like 2 people who want to go but did not post. If you still want to go then please post in thread!

Also, if you are participating in an NS-related activity, most likely information will be posted on the forum. So, it would not be a bad idea to go and check for updates every couple of days.

{ 2 comments }

For your information, the Brawl team tournament registrations are closed.

http://noodlescapeforum.com/viewtopic.php?f=145&t=575&p=9414#p9404

Please use this link to register for the Age of Empires III tournament. All you have to do is say, “I’m in.” Please note that the date, battle type (free-for-all, team, etc), and other factors are to be decided by vote or announced when time permits. More details will be in the topic post. Please look out for this.

Swiz.

{ 3 comments }

Today is the last day to register for the team tournament.

The link to the forum thread is: http://noodlescapeforum.com/viewtopic.php?f=111&t=569. You can find the rules, how it’s being played, and many other tidbits of information. You may also log in with your forum username and ask a question. We expect you to read the thread, so please do not ask something already covered in the topic. You may ask about the meaning of something within the thread; it would be easier if you quoted that part of the thread.

The link to register is in the thread. For convenience you may also access it here with the following link: http://spreadsheets.google.com/viewform?hl=en&formkey=cjNWOF9kR1hIVlR6ZDIyWFdXR2xGd3c6MA

Please understand that once you submit your team form, you may not change it. The characters for each series is in the forum thread.

These members have already joined: xP., Swizchese, k, Admin, Done, c.coffee, hai, Gh584, and ultimateaether. You may use the above links for reference. By Friday, May 15, we will announce teams. You are able to practice with your partner or by yourself until the tournament date, May 20. Please do not arrive late.

Have a good day, and good luck to all contestants. Remember, this is not an “official” tournament, and your losses are not recorded so have fun!

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http://christophersu.net/state-of-the-forum-april-2009/

Click the above link to view the State of the Forum for April 2009.

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On April 6, 2009, 6 determined people walked together to a large house that would decide the Noodlescape Tournament Championship winner. Only 1 of the 6 would emerge as champion.

Zeph, who also played the eventual winner BigMc, played Pokemon Trainer. xP., who also played as the eventual runner-up xP, played Fox. xP played Falco and BigMc played Dedede. HAI played Ike. KC played Ike. CASEY played Kirby, and lastly k played Lucario.

The quarter-finals were 3-stock matches. Best-out-of-3 advanced to the semi-finals.

The first draw was Zeph against xP (the Falco). At first, Zeph was extremely confident about his skill with his new Pokemon Trainer. He only played the Pokemon Trainer for about a month, yet he got 1st in his round robin bracket. However, xP, an experienced Falco player, was too much for Zeph. xP completely wiped him out in two matches (one on Battlefield and one on Final Destination), and his Falco advanced to the semi-finals. Zeph grew extreme frustration in both matches and struggled to control his anger (which eventually failed). His supposedly powerful Pokemon Trainer lost in the first round.

The time came for the legendary xP., a Fox, and potentially skillful k to play. xP. started playing Fox just a month ago, and it already beat his Falco in terms of skill. k injured his middle finger a while back and could not easily practice, so obviously Fox had the advantage. xP. beat k on Final Destination, although k’s potential surprised him. Next, Final Destination was picked again, and k enjoyed a intial advantage. k’s Aura Sphere game was excellent and he hit his Fsmashes at the right times. The game was just about k’s victory when his finger slipped and his UpB did not connect with the ledge. Although both players were excellent, this time xP. advanced to the semi-finals (both his Falco and his Fox), while k did not.

After xP.’s win and k’s loss, the time came for KC and CASEY (interesting how the two are pronounced the same) to brawl against each other. KC was, at the time, famous for his Aether combos, where he would continuously grab a ledge (Delfino had a lot of them) and Aether to rack up a lot of damage, finally finishing with one of Ike’s stronger moves (usually Eruption, Dtilt, or Usmash). CASEY was the perfessional spammer of the group, and could easily roll behind and Fsmash a slow character. This made CASEY feel rather confident about the matches ahead. KC picked Delfino Plaza, which was his signature stage, and defeated CASEY easily. Next, CASEY picked Yoshi’s Island (Brawl), HIS signature stage, but also lost on it. CASEY stepped down and KC advanced to the semi-finals.

Lastly, BigMc and HAI went into an all-brawn showdown. HAI, who was a dilligent and determined Ike player, practiced for a while for this tournament. HAI was the second-last of the group to receive the game (k being the last) and had less experience than BigMc. BigMc, who picked up Dedede last month, found that Dedede’s play style greatly matched his preferred gameplay. All battles here were fought of Final Destination. After facing Foxes and Falcos in his round robin bracket, BigMc finally enjoyed a battle against a character whom he could chain grab. BigMc won the first match relatively easily. The next battle was quite difficult, however. HAI managed to analyze BigMc’s strategy and avoiding getting grabbed. BigMc suffered several lives before finally downing the formidable Ike for the second time. BigMc got into the semi-finals and HAI lost.

All the semi-finals matches were 4-stock, best-out-of-3 matches.

The time came for xP.’s Fox and BigMc’s Dedede to fight. Dedede, who played xP.’s Fox in his bracket, knew the space animal’s strategy very well. In the bracket match he beat xP. once and lost once. However, in this showdown BigMc managed to fight back. xP. held his own and always knocked BigMc to his last life, but BigMc won both times (one on Battlefield and one on Final Destination). BigMc entered the SSBB Noodlescape Tournament Championship.

Next was KC vs xP (Falco). xP, although practicing with Fox, was somehow better with Falco during the matches ahead (perhaps due to character match-up benefits). xP utilized his chain grab and his blaster extremely well. However, KC picked his infamous Delfino Plaza, and set up a very good fight. He eventually lost to xP, who had an excellent Fsmash strategy. KC, the loser, picked Delfino again and defeated xP there. xP next chose Final Destination, where he destroyed KC’s Ike in an epic showdown. xP trapped his opponent on the platforms and crushed him. KC, who usually responded with an Eruption charge after getting hit in the air, was outsmarted by xP, and he lost there.

Next was the loser’s championship, where both semi-final losers were pitted against each other. In this case it was xP. (Fox) and KC (Ike). It was a 4 stock, best-out-of-5 match. The first battle was KC’s pick, where he chose Delfino Plaza and won there. xP. picked Battlefield next and defeated KC there. xP.’s juggles worked especially well on Battlefield where he could juggle KC onto the platforms and Usmash freely. KC then chose Delfino again. KC enjoyed an Fsmash headstart and won the battle there. xP. naturally picked Battlefield after that, but KC had quicker wits this time. When xP. did a Blaster move, KC would quickly dash attack and utilize the Fox’s lag time. KC nudged through a close battle and won on that stage. With 3 wins, KC was declared winner of the loser’s championship finals, and was awared 100 noodles (http://forum.noodlescape.com ’s currency) for his excellent work and his rank of 3rd place.

Finally the Noodlescape SSBB March-April 2009 Championship Tournament Finals arose. It would be a top-tier clash between Dedede (4th in the tier list) and Falco (3rd in the tier list). Both birds had an equal chance of winning the match. The match was a 5-stock, best-out-of-5 match.

Although Falco had his chain grab and Dedede didn’t, the character match-up for Dedede was still in his favor. Thus, BigMc had a slight advantage. All of the matches were on Final Destination, except for the second which was on Smashville.  BigMc’s strategy of Bthrow and Waddle Throw managed to catch the Falco off-guard. BigMc won with 5 kills while xP only had 2. xP learned BigMc’s strategy and aimed to jump behind Dedede and aerial. BigMc could shield grab well, but if xP struck behind, then BigMc could not grab. xP picked Smashville in hopes to achieve his goal of thwarting BigMc. However, a series of excellent edgeguarding techniques led to a 2-stock lead. xP could not defeat enough lives to win, and BigMc won. The last match, on Final Destination, both players played well but in the end BigMc still emerged winner.

BigMc was awarded 300 noodles for his rank as 1st place, and xP was awarded 200 noodles for being runner-up.

Results (kill counts, and ranks) will be posted soon.

We would like to congratulate all participants of the SSBB Noodlescape March-April 2009 Tournament, with big plaudits especially to k (k, and kENN0) for organizing the event, Admin (RAMEN) for creating a forum where organizing was possible, and hai (HAI) who sponsored the event and provided the tournament area.

Thanks to: Dun, RAMEN, Csy, k, NOOK, HAI (Marth) for joining the tournament and making this possible!
Congratulations to: k, xP., xP, KC, HAI (Ike), CASEY, BigMc, Zeph for their skill! All 8 characters entered the championship.

Also, kudos to our top contestants:

1st: BigMc (King Dedede) - 300 noodles
2nd: xP (Falco) - 200 noodles
3rd: KC (Ike) - 100 noodles

Thanks again!

On behalf of the Noodlescape Team,
-Swizchese

PM: Yes, I’m BigMc and Zeph. It feels kind of weird talking about myself in third person. And yes, I did throw a temper tantrum.

{ 7 comments }

This is the March 2009 edition of the State of the Forum!
From: Admin

[Table of Contents]
1. Introduction
2. State of the Forum?
3. News and Events
4. New Features
5. SSBB March 2009 Tournament
6. Statistics
7. Closing

Introduction
This edition of the State of the Forum will cover some of the exciting events that occurred, started, and occured/taking place in March 2009! This edition will also share some information that is usually only known by Admins.

State of the Forum?
This is the first State of the Forum. The correct and official abbreviation for the State of the Forum is SotF. The SotF is a monthly “newsletter” what will be emailed to all forum members and posted on the forum. It will inform members of news and events on the forum and some awesome behind the scenes information. Idea from the State of the Union.

News and Events
In March 2009 the Mainland and the forum both underwent several changes. The Mainland changed themes. The forum started a series of “carnivals” which allowed users to obtain more noodles. k, a Global Moderator, also started the SSBB Noodlescape March 2009 Tournament. For more information see section 5. The forum also reached 5000 posts!

New Features
This month we added several new boards. The SSBB character discussion area is now complete with boards for all characters. I’m not sure if you’ll consider this a “feature” but the forum did start running ads. A few new custom BBCodes were also added. We’re also currently waiting for a new logo.

SSBB March 2009 Tournament
k and I (Admin) recently organized a SSBB tournament that will take place in two days! k did most of the organizing. I just helped with the website: http://tournament.noodlescape.com. Registrations are currently closed. Videos of all matches will be posted after the tournament. Results will be posted after the tournament. For more information on rules go to the tournament website.

Statistics
Statistics from March 23, 2009; 8:18 PM
Number of posts: 6458
Posts per day: 70.06
Number of topics: 395
Topics per day: 4.29
Users: 26
Users per day: 0.28

Statistics from February 6, 2009; 2:11 PM
Number of posts: 2058
Posts per day: 43.86
Number of topics: 228
Topics per day: 4.86
Number of users: 17
Users per day: 0.36

Difference between 3/23/2009 and 2/6/2009
Number of posts: +4400
Posts per day: +26.2
Number of topics: +167
Topics per day: -0.57
Number of users: +9
Users per day: -0.08

Closing
I wrote this edition of “State of the Forum” in under 10 minutes. If there are any spelling or grammar mistakes I apologize.

Discussion continues here.

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There is currently an unlimited amount of noodles/points that may be produced.
As members post more noodles/points are created to reward users.
If we ever do institute a static sink (downloads) the price will continue rise due to the large amount of noodles/points entering the “economy” and from the rapid growth of the forum.
The only solution to this is to create a dynamic sink which will sink noodles/points at an equal or greater rate than they are being produced at.
We had a similar problem in aWoT v0.1 where analyst Jonathan Tan suggested various solutions for sinking gold quickly:

To fix this problem we are going to implent all, one, or a few of the following:
Overall Tax
Weekly Tax
Monthly Tax
Gold Sinks
Misadventures
Raise Prices
Lower Drops

I feel that taxing members to sink points is completely pointless (no pun intended) and defeats the purpose of the point system. It is also unfair to those who post less often. The rest of the solutions are aWoT and/or game specific and won’t work on the forum.
I devised my own list similar to Jonathan’s aWoT solution list of solutions for solving the current crisis on the forum:
A RPG or game that uses forum points as “adventures” or “energy”
Events that sink points. Example: A raffle with a 100 point entry fee and a 500 point prize. If more than 5 people enter then the difference between fees and 500 is the amount of points sinked.
Integration with the maze that sinks points
Charging members to change signatures/points and for medals
The Kingdom of Loathing browser game also experienced a similar problem before due to “Black Sunday” where hackers publicized a hack that allowed members to obtain massive amounts of the in game currency “meat”. The hack was quickly patched but there was still hacked “meat” circulating in the game’s economy. Jick, the KoL’s creator, couldn’t institute taxes or similar solutions as those would punish players who didn’t hack. There was/is no way to distinguish the hacked meat from normally obtained meat. What did Jick do? He instituted the following meat sinks:

Cannon Museum Donations
Mr. Exploiter
Mystery Raffle Ticket
Rebuilding Hagnk’s with Grimacite
Time Juice
‘Villa’ document
Rare item raffles

Those were instituted for solving the Black Sunday problem.
To prevent further inflation (as meat is constantly entering the game from players killing monsters and by other means) Jick instituted the following meat sinks:

Clan Warfare
The Hall of The Legends of The Times of Old
John Wilke’s Booth
Mall Advertising
NPC Stores and guild trainers
The Raffle House
Hobopolis
Money Making Game

The Noodlescape is currently in a very similar situation and this must be fixed immediately! If we don’t take action now the forum will expand and inflation will occur at a faster pace.

I’m calling all members to suggest possible point sinks that will also benefit members. Reply to this thread.

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PAWNCH!

by Swizchese on March 29, 2009 · 2 comments

in Brawl, Gaming, Uncategorized

...Yeah.

So how do you do the Falcon Punch correctly? Glad you asked.

-You have to scream “FALCON PUNCH!” or else the maneuver will not take effect. Without “FALCON PUNCH,” for some reason, the opponent will not seem as fazed. This is one problem with’s Sonic’s Falcon Punch (above).

-You have to have fire. There is no way you can do Falcon Punch without fire on your fists. It’s just not epic that way. An easy way to do this is to get flammable gloves and light it with a lighter. Another easy way to get fire on your fists is to obtain the Triforce of Power (unlimited fire) or steal Captain Falcon’s helmet. These are key components to a simple Falcon Punch.

-You really need to have long arms. Upon impact the flames will automatically assume a falcon structure - an easy way to tell if the Falcon Punch is complete. However, if you have stubby arms, the phoenix formation might be too epic and you might singe yourself in the process. And when you end up crying like a baby after a Falcon Punch, all the epicness is immediately sent down the drain.

Here are some failed Falcon Punches:

Donkey Kong seems powerful enough even without the fire.

…It’s just not the same without the fire. I don’t blame him for being an ape and not yelling “FALCON PUNCH,” but Donkey Kong will never be as epic as Captain Falcon.

We rarely see Captain Falcon fail, but Samus' fail isn't surprising.

This must have been caught after the Falcon Punch, because I’m surprised to see our Falcon Punch veteran fail. Samus is another story. Falcon Punch will never be complete without the burning.

We’ve talked enough about what Falcon Punch shouldn’t look like. This is what it should look like:

Falcon...

PAWNCH!

See the fire? That’s what we want. At the moment of impact, the phoenix will pop up, finishing the epic Falcon Punch. You can’t tell, but he actually does scream “FALCON PUNCH.” That’s why Luigi is holding his left ear. It’s so painful.

The uses of Falcon Punch shall remain anonymous. Search it up on a dictionary, but beware. It may scar you for life.

But it is certainly epic.

{ 2 comments }

A Basic HTML Page

by Noodles on March 28, 2009 · 0 comments

in HTML

Here is a basic HTML page:
<html>
<head>
<title>Title</title>
<head>
<body>
<p>Some text. Hi.<p>
</body>
</html>

Alright, time to dissect it.

<html> - This tag opens the HTML page. All HTML pages start with <html>. The tag that closes this is </html>.

<head> - This tag opens the header of the HTML page. The header doesn’t appear to the user so tracking scripts for statistics and commonly placed. This tag is closed by </head>. Within this tag is also <title>.

<title> - This tag defines the title of an HTML page. It appears at the top of each window in most modern browsers. This tag is closed by </title>. Inside this tag should be plain text.

<body> - This tag defines the body of an HTML page. The body appears in the window of most modern browsers as the “content” of the page. Inside the body can be anything from scripts to images. This tag is closed by the </body>.

<p> - This tag defines a paragraph. When entering text it is not required. If the <p> wasn’t there and the text was right after <body> it would still show the text. Most people who write HTML still use <p> because it can be used to style text in CSS.

To type your own HTML page follow these directions:
On Windows open Notepad or another text editor. Create a new document. Enter the contents of the HTML page and save it. Now you have a text document with the HTML contents. It isn’t an HTML file. To change it to an HTML file simply rename it and switch the extension from txt to html.
On Mac open a text editor. This doesn’t work in TextEdit. I recommend  TextMate. Create a new document. Enter of the contents of the HTML page and save it. If you’re using TextMate go to the bottom of the window and change the code mode to “HTML”. This will do some cool stuff with your code and make it look colorful. It’ll also automatically save your file as a html file. If you are using a different text editor that saves to txt (NOT rtf) then rename it from filename.txt to filename.html and it should load correctly in your browser. If you have any questions comment here!

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Brawl Tier List v2.0

by Noodles on March 27, 2009 · 0 comments

in Brawl, Gaming

The newest SBR tier list. They picked up the point system.

SS Tier

Meta Knight
1. to 1.

S Tier

Snake
2. to 2.

A Tier

Falco
+ 2
5. to 3.

King Dedede
- 1
3. to 4.

Mr. Game & Watch
- 1
4. to 5.

Marth
+ 1
7. to 6.

Diddy Kong
+ 4
11. to 7.

B Tier

Wario
8. to 8.

R.O.B.
- 3
6. to 9.

Lucario
- 1 / - 2 (ties with Olimar for 10/11th)
9. to 10./11.

Olimar
+ 7 / + 8 (ties with Lucario for 10/11th)
18. to 10./11.

C Tier

Pikachu
12. to 12.

Kirby
+ 1
14. to 13.

Donkey Kong
- 4
10. to 14.

Ice Climbers
- 2
13. to 15.

D Tier

Zero Suit Samus
+ 5
21. to 16.

Toon Link
17. to 17.

Pit
- 3
15. to 18.

Peach
+ 5
24. to 19.

Wolf
- 4
16. to 20.

E Tier

Luigi
+ 2
23. to 21.

Zelda
- 2
20. to 22.

Bowser
- 1
22. to 23.

Fox
- 5
19. to 24.

Sheik
+ 1
26 to 25

Ike
- 1
25 to 26

F Tier

Mario
+ 2
29. to 27.

Lucas
- 1 / - 2 (ties with Ness for 28/29th)
27. to 28./29.

Ness
= / -1 (ties with Lucas for 28/29th)
28. to 28./29.

Samus
+ 1
31. to 30.

Sonic
+ 2
33. to 31.

Pokémon Trainer
- 2
30. to 32.

Yoshi
- 1
32. to 33.

G Tier

Link
+ 2
36. to 34.

Jigglypuff
- 1
34. to 35.

Ganondorf
- 1
35. to 36.

Captain Falcon
37. to 37.

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