We all know that Metaknight has almost all of the best attributes on his name, but what makes his recovery good or bad? Shuttle Loop is a great move in terms of knockback and recovery from bottom up by the ledge, but could our Up+B instinct lead us to certain doom when MK is away from the ledge? But Metaknight’s “Fight me” taunt really kicks in when he’s recovering. With a whole arsenal of recovering techniques, from all of his Special Moves to even his Uair, Metaknight really is difficult to edgehog. Contribute by clicking on the below link.

http://noodlescapeforum.com/viewtopic.php?f=76&t=350

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PK Fire

by Atmc on July 23, 2009 · 0 comments

in Character Movesets, Project CF

PK Fire is Ness’ Side B move. It’s widely known for its stacking use and its ability to immobilize the opponent and deal consecutive damage temporarily. But how useful is PK Fire? Surely one cannot use this over and over again with success. Or can he? Discuss at the link below.

http://noodlescapeforum.com/viewtopic.php?f=97&t=1347

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Golden Hammers

by Atmc on July 23, 2009 · 0 comments

in Project CF

The Golden Hammer was widely accepted when it first made its entrance into Smash, but now it’s been slightly undermined. Is the Golden Hammer really better than its normal counterpart? While the Hammer is powerful, does the Golden Hammer’s other attributes make it better overall? Click the link and discuss.

http://noodlescapeforum.com/viewtopic.php?f=27&t=381&p=11077

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SSBB Analysis 19

by Atmc on July 20, 2009 · 0 comments

in SSBB Analyses

First post here since I left for camp 3 weeks ago. And, as “promised” by Wordpress, I see that my SSBBAs have published at the right time with the publishing date option. Great! CF will also be getting up soon. Just wait for it.

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NORFAIR

Hi guys! We're completely oblivious of this lava wave coming up right behind us!

I’ve made a great friend in my summer camp when I was gone (until I get his permission or something, this person will remain anonymous). We had a chance to play each other in Brawl in camp, and we played one match here. I’d just like to say how much I’ve shrouded myself from a ton of fun, exciting stages. Simply dismissing stages that don’t seem to be fit for dueling isn’t all that great. I found Norfair quite an excellent stage, and that’s why I’m making an SSBBA on it.

Norfair… ah, if you ever want to get burned up in style, burn up at Norfair.

HISTORY

Norfair’s history comes from the game series Metroid. Norfair is present in the first side-scrolling Metroid game, as well as most other Super Metroid titles. Yes, there were sci-fi platforms and all that good stuff in the actual Norfair. Norfair is shown as the bottom-most chamber in the Space Pirate fortress on planet Zebes. It’s also mentioned that Norfair is super-hot; Samus can only venture in most of it with a special suit on.

So basically, every character in Brawl is heatproof. Yay!

PROPERTIES

As you can see in the photo above, there are 5 platforms – two on the top, two in the middle, and one at the bottom. The top two platforms are furthest from each other, while the middle two platforms are closer and the bottom one… well, that’s basically 2 that are connected. This pattern makes it (sort of) look like an upside-down pyramid without the base. A cool thing to note: you can go through the bottom of the top and middle platforms, but not the bottom one.

The big difference here is, of course, the fire. Or lava. Sometimes, fireballs spurt out and fall on parts of the stage. Getting hit by this will result in about 10% and some knockback – not enough to kill a King Dedede at 110%, though (from left part to right). Sometimes, giant walls of lava will begin to take form on the left or the right of the screen. Stay away from this; it has more knockback than the fireballs. Almost always, the bottom of the stage is full of lava, so no Swallowcides, Kirbycides, Bowsercides or Ganoncides.

And the big whopper – sometimes, a giant lava wave comes up from behind (as seen in the picture) that engulfs the whole screen with fire. You can only stop this by getting to the capsule (that’s the thing with the blue door at the right of the picture), hitting the blue door open, and hiding inside. The capsule can pop up at any of the 5 platforms, so look out.

OPINIONS, COMMENTS, STRATEGIES

The ruler of Norfair is Kirby. Kirby’s got a good air game: 5 puffs and great aerial moves plus Hammer. But his biggest selling point is his Down B move, where Kirby transforms into a rock.This rock is invincible; that does mean that every single piece of fire will not hurt you in “stone mode.” This greatly helps because you don’t have to get into the capsule in order to savey ourself from the giant killer wave. Kirby takes great advantages of all the platforms. Kirby’s match-up will be greater against an opponent in Norfair.

A lot of opponents will die to the fire at the right time, so hit your enemies into the fire. When the capsule pops up, hit your opponent away from the fire at the last moment and go into the capsule yourself. When the lava wave comes to the left, hit your opponent into it. It’s fairly obvious, but stay on the offensive – hitting your opponents into fire – and the defensive – staying away from the fire itself.

All 5 jumpers have a great advantage on this stage. No spikes, but that’s all right: walling your opponent is a great aspect in Norfair. And for those who are fighting against 5 jumpers, and you are recovering back to the stage, try to stay away from your opponent. Is your opponent camping at the place where you are going to land after a recovery? Don’t recover – drop, get hit by the fire, then recover above your opponent. Remember – you can fall and get hit by fire on this stage.

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Norfair is definitely the best place to get fired up. The stage itself is literally and figuartively on fire. It’s a great stage – try it.

Happy Brawling!

-Atmc

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SSBB Analysis 18

by Atmc on July 13, 2009 · 0 comments

in SSBB Analyses

MAXIM TOMATO

The 'M' is for 'manly.'

The Maxim Tomato makes another appearance in Brawl. I had to make this as short as possible because I’m running out of time writing this (this is the third SSBBA written on June 26 :/). So, I’ll state the obvious and leave you to pop in your disk and unmask the true secrets of this epic vegetable. Even though there isn’t much about this thing is the first place.

HISTORY

You know that thing in Kirby, way back in NES/SNES, that healed your HP completely? Yep, that was the Maxim Tomato. It dated back all the way then, when you could eat this tomato with an “M” on it to replenish all of your lost health. It also starred in the first and second generations of Smash. Although its graphics didn’t change much – if you look at this picture from Melee, it’s about the same.

A Trophy from Melee.

PROPERTIES

There isn’t much you can do with this tomato but eat it. Eating it subtracts 50% from your total percentage taken. That’s a real good thing, right? So if you’re playing a casual game, these things are game breaking.

In addition, if a character is attacked while he eats the Maxim Tomato, the attack is absorbed. Like, if the Ike tries to Fsmash the opponent, and the guy eats the tomato at the same time, the guy will not take damage but decrease his percentage from the difference of 50% and Ike’s Fsmash damage. Let’s say Ike’s Fsmash did 20%. 50% – 20% is 30%, so the person eating the Maxim Tomato would lose 30% percentage.

OPINIONS, COMMENTS, STRATEGIES

There really isn’t any strategy about this. My only recommendation is to smash the opponent away from these and eat them yourself. As said before, it’s game breaking to heal 50% of your health. Likewise, you can use the “absorbing” effect of the Maxim Tomato to your own advantage.

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Not much to say about the Maxim Tomato except that it’s outclassed by the Heart. That’s OK – the Maxim Tomato looks much more epic.

Happy Brawling!

-Atmc

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