SSBB Analysis 17

by Atmc on July 6, 2009 · 0 comments

in Uncategorized

REPLAYS

Where the epic battles are produced.

This is a relatively new mode in Brawl where you can replay some memorable moments in Brawl and watch them later. As seen on the image, you can even put it on an SD Card and get them on your video recorder, computer, etc!

The more you learn about Brawl, the better it just becomes.

PROPERTIES

We see several options on the screen:

-Where it is right now: That’s pressing A when you highlight the image of the replay. This selects the replay so you can watch it again.
-Erase: Pretty self-explanatory. You get a confirmation button, and you click “yes” if you want to delete the replay forever. Yes, forever, you can’t get it back unless you backed it up. Also note that you can’t make replays forever; replays take up your Wii’s memory. If you’re out of memory, just get the replays on your computer and delete them on the disk to get more space. But that takes a lot of replays to take up that much space.
-SD Card: Putting the selected replay on an SD Card. Naturally, it only works if you have an SD Card in.
-Send: You can even send your replays to your friends? Ever see that message icon when you start up the Wii? You can send your replay to your friend, and when they open their Wii, they can receive it.
-Submit: Errr… I’ve never used this button, but it’s definitely meaning to submit something.

Anyways, basically the navigation is quick and simple. The images where you can select things even look like a tape of film. Cool!

HOW TO RECORD

Basically, when you finish a game, at the scores section (the place where the guy with the baritone voice says “THE WINNER IS…. *INSERT WINNING CHARACTER’S NAME*”), there’ll be a sign under each participant saying that you can record this battle as a replay. If you see the blue icon, then hit Z. You will now have an option to save it on your disk or directly to the SD Card. You pick – anyhow, the replay will be saved and you will return to the scores screen.

There’s a catch though – the battle must be under 3 minutes. I don’t know why, but if something EXTREMELY epic pops up, it’s best just to “no contest” it (pause, then L + R + B + Start) and then replay it, because you might go over 3 minutes after that.

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Overall, Replays is just a really cool factor of Brawl. I have like 20 on mine, and whenever I go back there I always wonder “why did I record this one?” Then I watch it, see some Ganondorfs spiking and Warlock Punching Level 9s, and laugh at the good ol’ times when Ganon was not the last in the tier list. You might not have the same experience at me, but it’s definitely cool going back 1 month later to see what cool replays you compiled. Definitely a “keep” if a new generation of Smash comes out.

Happy Brawling!

-Atmc

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SSBB Analysis 16

by Atmc on June 29, 2009 · 0 comments

in SSBB Analyses

I made this before June 27, and I will not reply on comments since I’m somewhere else in the world. :)

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SMASHVILLE

The name explains itself.

A place to literally “smash,” Smashville is a great dueling stage with just one extra platform than Final Destination. You even got some Animal Crossing buddies in the background, observing your epic battles against prominent figures in different franchises.

HISTORY

The stage itself is based off of the Animal Crossing typical city game. However, it’s impossible to name your Animal Crossing city “Smashville” in the real game (Smashville is 10 letters long and the maximum allowed in both games is 8). So, it’s safe to say that the official “Smashville” first appeared in Super Smash Brothers Brawl itself. Yay for another Brawl-crafted stage name in the game!

PROPERTIES

The biggest thing you’ll notice about Smashville is that K.K. Slider guy who always sings the songs in the stage. There are so many songs he sings, and you can tell that he’s singing it because he has this weird, high-pitched voice. Plus, the song has no lyrics except for “ahh,” “oi,” “ehh,” and a bunch of other animal noises.

The stage itself is basically a Final Destination, trapezoid of death included. Except that there’s a platform that moves from left to right. This platform can be vital to the success in some matches. Link and Zelda are standing on the platform in the picture above.

There’s also this really cool balloon moving around sometimes; if you turn items off it’ll yield nothing, but Noodlescape rituals claim that you will get good luck by popping this magical balloon. Yeah, we’re joking of course.

The stage itself is very Animal Crossing-ish, complete with rivers, bridges, cars, UFOs, birds, houses, and people in the background.

OPINIONS, COMMENTS, STRATEGIES

This stage is perfect for any character, notably slow people with powerful smashes.

The floating platform can be used in an excellent strategy to defeat the opponent. Simply thrust him on the platform, get under it, and throw a free Utilt/Usmash. Your opponent cannot retaliate by interrupting your attack and must escape left or right. Characters like Bowser can enjoy full harrassment of the opponent if he constantly hides under this platform while juggling the opponent. Likewise, characters like ZSS can combo over and over again while under the platform, forcing the opponent back into the platform repeatedly.

The platform can also be used to perform a very cheap kill – in a way, it’s a gimp. When the platform is close to the ends of the stage (far left or far right), simply use your attack with most knockback and hit the opponent into the hoop damage area. If you’re using Snake’s Ftilt on a Jiggly into this, likely you score a KO even if the Jiggly’s percentage is less than 50%. The trick to it is forcing the opponent onto the platform at the right time. This can be achieved if you smash the opponent into the relative direction and “gimp” the opponent onto the platform. 5-jumpers are good at that, naturally.

Like Final Destination, everything is important on Smashville. Edge-game is vital, although you can be a little more careless about this if the platform is coming your way. Ground and air are also important, although you’ll want to be on the ground more often if you’re facing faster opponents. It’s actually best to play a more defensive strategy with the extra platform; wait until your opponent strikes, shield-grab or something, and then strike back when the opponent is still in flinching frames.

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Summing it all up into 1 sentence: Smashville is a vacation resort away from those formal, serious battles in the infamous “Final Destination-style.”

Happy Brawling!

-Atmc

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Check Weekly!

by Atmc on June 26, 2009 · 0 comments

in Announcements

I’m leaving for summer camp tomorrow, so I can’t keep Project CF going (hopefully someone else can :) ). Keep discussing in the 5 topics available to you, or check the forum yourself and reply. There are some bad bots going around in the forums, though.

I’ve made 3 SSBBAs, and they should come at noon (GMT +8) of every Monday, starting from June 29. Then I’ll come back and make the one for July 20.

-Atmc

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What is your opinion on Wario and his impressive jump to third place? Is it his aerial game that astonishes you, or is it his quick and powerful tilts and smashes? Discuss in the link below.

http://noodlescapeforum.com/viewtopic.php?f=95&t=1069

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Epic Battles

by Atmc on June 26, 2009 · 0 comments

in Project CF

What is your most memorable battle? Is it that one time you edge-hogged a Level 9 Falco CPU 3 times to win in 40 seconds? Or is it that one stage spike you managed to hit with Ivysaur’s UpB? In the thread “Epic Battles,” Noodlescape members log their most “epic” battles. Post your best battles and spark a discussion.

This is a general Brawl thread.

http://noodlescapeforum.com/viewtopic.php?f=26&t=441

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